For indie game developers, level designers and modders
Photos and stories in, game-ready assets out.
Show Studio a real place or thing and tell it what you know. It models it in Blender as a stylised low-poly asset, in real metres and within a set triangle budget. Then you refine it together, round by round.
Sign in with Google, GitHub or a code sent to your email.
What Studio makes
Buildings today, and the rest of the world next.
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Buildings Available now
Houses, shops, churches, schools and landmarks, from a log cabin to a courthouse.
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Examples coming soon
Props and vehicles Coming soon
Benches, signs, wells, carts, cars and buses: the things that fill a street.
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Examples coming soon
Plants and rocks Coming soon
Trees, hedges, flowers, boulders and outcrops, for the land between the buildings.
Made with Studio
Real buildings in Winchester, Virginia, each modelled from a handful of photos. Turn them, take them past sunset to light the windows, or try them in fog, rain and snow.
01 / 04
Abram’s Delight
12 photos in · 4 rounds · 10,540 triangles out
02 / 04
The log cabin at Abram’s Delight
9 photos in · 1 round · 7,448 triangles out
03 / 04
Frederick County Courthouse
8 photos in · 1 round · 10,696 triangles out
04 / 04
John Handley High School
4 photos in · 1 round · 11,424 triangles out
Ready for your game, not just a render
Every model comes out the way a game engine wants it.
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A GLB that drops in
One material on a small palette texture, flat shading, real metres and the origin at the middle of the footprint.
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A triangle budget
Every kind of asset has a set budget, so a whole street of them stays cheap to render.
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Windows that light at night
The glass is marked in the file, so your game can make it glow after dark.
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Parts that move
Doors are separate parts, hinged at their frames, ready to animate.
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Refined in conversation
Say what should change and attach an image that shows it. Every round is kept, and any round can branch into a variant.
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The script that built it
Every model comes with its Blender build script, which rebuilds the same model every time.
Pay for what you make.
Credits, spent round by round. No subscription.
Credits
Buy a pack
A round is one request: a new model from your photos, or a change to one you’ve made. Each spends credits.
Estimate first
Know before you start
You see what a round will cost before it starts, and it never costs more. You pay for what it actually used.
$0
For a failed round
If a round can’t finish, it costs nothing, and you can retry it as it was or with new directions.
Pack prices are announced at launch.
Build your world from the real one
Sign in, add your photos and a few lines about the place, and watch Studio work.
Start creating