For indie game developers, level designers and modders

Photos and stories in, game-ready assets out.

Show Studio a real place or thing and tell it what you know. It models it in Blender as a stylised low-poly asset, in real metres and within a set triangle budget. Then you refine it together, round by round.

Sign in with Google, GitHub or a code sent to your email.

What Studio makes

Buildings today, and the rest of the world next.

  • Buildings: the Frederick County Courthouse, as Studio modelled it

    Buildings Available now

    Houses, shops, churches, schools and landmarks, from a log cabin to a courthouse.

  • Examples coming soon

    Props and vehicles Coming soon

    Benches, signs, wells, carts, cars and buses: the things that fill a street.

  • Examples coming soon

    Plants and rocks Coming soon

    Trees, hedges, flowers, boulders and outcrops, for the land between the buildings.

Made with Studio

Real buildings in Winchester, Virginia, each modelled from a handful of photos. Turn them, take them past sunset to light the windows, or try them in fog, rain and snow.

01 / 04

Abram’s Delight

12 photos in · 4 rounds · 10,540 triangles out

02 / 04

The log cabin at Abram’s Delight

9 photos in · 1 round · 7,448 triangles out

03 / 04

Frederick County Courthouse

8 photos in · 1 round · 10,696 triangles out

04 / 04

John Handley High School

4 photos in · 1 round · 11,424 triangles out

Ready for your game, not just a render

Every model comes out the way a game engine wants it.

  • A GLB that drops in

    One material on a small palette texture, flat shading, real metres and the origin at the middle of the footprint.

  • A triangle budget

    Every kind of asset has a set budget, so a whole street of them stays cheap to render.

  • Windows that light at night

    The glass is marked in the file, so your game can make it glow after dark.

  • Parts that move

    Doors are separate parts, hinged at their frames, ready to animate.

  • Refined in conversation

    Say what should change and attach an image that shows it. Every round is kept, and any round can branch into a variant.

  • The script that built it

    Every model comes with its Blender build script, which rebuilds the same model every time.

Pay for what you make.

Credits, spent round by round. No subscription.

Credits

Buy a pack

A round is one request: a new model from your photos, or a change to one you’ve made. Each spends credits.

Estimate first

Know before you start

You see what a round will cost before it starts, and it never costs more. You pay for what it actually used.

$0

For a failed round

If a round can’t finish, it costs nothing, and you can retry it as it was or with new directions.

Pack prices are announced at launch.

Build your world from the real one

Sign in, add your photos and a few lines about the place, and watch Studio work.

Start creating